/* 
 * MarkerManager, v1.0
 * Copyright (c) 2007 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License. 
 *
 *
 * Author: Doug Ricket, others
 * 
 * Marker manager is an interface between the map and the user, designed
 * to manage adding and removing many points when the viewport changes.
 *
 *
 * Algorithm: The MM places its markers onto a grid, similar to the map tiles.
 * When the user moves the viewport, the MM computes which grid cells have
 * entered or left the viewport, and shows or hides all the markers in those
 * cells.
 * (If the users scrolls the viewport beyond the markers that are loaded,
 * no markers will be visible until the EVENT_moveend triggers an update.)
 *
 * In practical consequences, this allows 10,000 markers to be distributed over
 * a large area, and as long as only 100-200 are visible in any given viewport,
 * the user will see good performance corresponding to the 100 visible markers,
 * rather than poor performance corresponding to the total 10,000 markers.
 *
 * Note that some code is optimized for speed over space,
 * with the goal of accommodating thousands of markers.
 *
 */



/**
 * Creates a new MarkerManager that will show/hide markers on a map.
 *
 * @constructor
 * @param {Map} map The map to manage.
 * @param {Object} opt_opts A container for optional arguments:
 *   {Number} maxZoom The maximum zoom level for which to create tiles.
 *   {Number} borderPadding The width in pixels beyond the map border,
 *                   where markers should be display.
 *   {Boolean} trackMarkers Whether or not this manager should track marker
 *                   movements.
 */
function MarkerManager(map, opt_opts) {
  var me = this;
  me.map_ = map;
  me.mapZoom_ = map.getZoom();
  me.projection_ = map.getCurrentMapType().getProjection();

  opt_opts = opt_opts || {};
  me.tileSize_ = MarkerManager.DEFAULT_TILE_SIZE_;
  
  var maxZoom = MarkerManager.DEFAULT_MAX_ZOOM_;
  if(opt_opts.maxZoom != undefined) {
    maxZoom = opt_opts.maxZoom;
  }
  me.maxZoom_ = maxZoom;

  me.trackMarkers_ = opt_opts.trackMarkers;

  var padding;
  if (typeof opt_opts.borderPadding == "number") {
    padding = opt_opts.borderPadding;
  } else {
    padding = MarkerManager.DEFAULT_BORDER_PADDING_;
  }
  // The padding in pixels beyond the viewport, where we will pre-load markers.
  me.swPadding_ = new GSize(-padding, padding);
  me.nePadding_ = new GSize(padding, -padding);
  me.borderPadding_ = padding;

  me.gridWidth_ = [];

  me.grid_ = [];
  me.grid_[maxZoom] = [];
  me.numMarkers_ = [];
  me.numMarkers_[maxZoom] = 0;

  GEvent.bind(map, "moveend", me, me.onMapMoveEnd_);

  // NOTE: These two closures provide easy access to the map.
  // They are used as callbacks, not as methods.
  me.removeOverlay_ = function(marker) {
    map.removeOverlay(marker);
    me.shownMarkers_--;
  };
  me.addOverlay_ = function(marker) {
    map.addOverlay(marker);
    me.shownMarkers_++;
  };

  me.resetManager_();
  me.shownMarkers_ = 0;

  me.shownBounds_ = me.getMapGridBounds_();
};

// Static constants:
MarkerManager.DEFAULT_TILE_SIZE_ = 1024;
MarkerManager.DEFAULT_MAX_ZOOM_ = 17;
MarkerManager.DEFAULT_BORDER_PADDING_ = 100;
MarkerManager.MERCATOR_ZOOM_LEVEL_ZERO_RANGE = 256;


/**
 * Initializes MarkerManager arrays for all zoom levels
 * Called by constructor and by clearAllMarkers
 */ 
MarkerManager.prototype.resetManager_ = function() {
  var me = this;
  var mapWidth = MarkerManager.MERCATOR_ZOOM_LEVEL_ZERO_RANGE;
  for (var zoom = 0; zoom <= me.maxZoom_; ++zoom) {
    me.grid_[zoom] = [];
    me.numMarkers_[zoom] = 0;
    me.gridWidth_[zoom] = Math.ceil(mapWidth/me.tileSize_);
    mapWidth <<= 1;
  }
};

/**
 * Removes all currently displayed markers
 * and calls resetManager to clear arrays
 */
MarkerManager.prototype.clearMarkers = function() {
  var me = this;
  me.processAll_(me.shownBounds_, me.removeOverlay_);
  me.resetManager_();
};


/**
 * Gets the tile coordinate for a given latlng point.
 *
 * @param {LatLng} latlng The geographical point.
 * @param {Number} zoom The zoom level.
 * @param {GSize} padding The padding used to shift the pixel coordinate.
 *               Used for expanding a bounds to include an extra padding
 *               of pixels surrounding the bounds.
 * @return {GPoint} The point in tile coordinates.
 *
 */
MarkerManager.prototype.getTilePoint_ = function(latlng, zoom, padding) {
  var pixelPoint = this.projection_.fromLatLngToPixel(latlng, zoom);
  return new GPoint(
      Math.floor((pixelPoint.x + padding.width) / this.tileSize_),
      Math.floor((pixelPoint.y + padding.height) / this.tileSize_));
};


/**
 * Finds the appropriate place to add the marker to the grid.
 * Optimized for speed; does not actually add the marker to the map.
 * Designed for batch-processing thousands of markers.
 *
 * @param {Marker} marker The marker to add.
 * @param {Number} minZoom The minimum zoom for displaying the marker.
 * @param {Number} maxZoom The maximum zoom for displaying the marker.
 */
MarkerManager.prototype.addMarkerBatch_ = function(marker, minZoom, maxZoom) {
  var mPoint = marker.getPoint();
  // Tracking markers is expensive, so we do this only if the
  // user explicitly requested it when creating marker manager.
  if (this.trackMarkers_) {
    GEvent.bind(marker, "changed", this, this.onMarkerMoved_);
  }

  var gridPoint = this.getTilePoint_(mPoint, maxZoom, GSize.ZERO);

  for (var zoom = maxZoom; zoom >= minZoom; zoom--) {
    var cell = this.getGridCellCreate_(gridPoint.x, gridPoint.y, zoom);
    cell.push(marker);

    gridPoint.x = gridPoint.x >> 1;
    gridPoint.y = gridPoint.y >> 1;
  }
};


/**
 * Returns whether or not the given point is visible in the shown bounds. This
 * is a helper method that takes care of the corner case, when shownBounds have
 * negative minX value.
 *
 * @param {Point} point a point on a grid.
 * @return {Boolean} Whether or not the given point is visible in the currently
 * shown bounds.
 */
MarkerManager.prototype.isGridPointVisible_ = function(point) {
  var me = this;
  var vertical = me.shownBounds_.minY <= point.y &&
      point.y <= me.shownBounds_.maxY;
  var minX = me.shownBounds_.minX;
  var horizontal = minX <= point.x && point.x <= me.shownBounds_.maxX;
  if (!horizontal && minX < 0) {
    // Shifts the negative part of the rectangle. As point.x is always less
    // than grid width, only test shifted minX .. 0 part of the shown bounds.
    var width = me.gridWidth_[me.shownBounds_.z];
    horizontal = minX + width <= point.x && point.x <= width - 1;
  }
  return vertical && horizontal;
}


/**
 * Reacts to a notification from a marker that it has moved to a new location.
 * It scans the grid all all zoom levels and moves the marker from the old grid
 * location to a new grid location.
 *
 * @param {Marker} marker The marker that moved.
 * @param {LatLng} oldPoint The old position of the marker.
 * @param {LatLng} newPoint The new position of the marker.
 */
MarkerManager.prototype.onMarkerMoved_ = function(marker, oldPoint, newPoint) {
  // NOTE: We do not know the minimum or maximum zoom the marker was
  // added at, so we start at the absolute maximum. Whenever we successfully
  // remove a marker at a given zoom, we add it at the new grid coordinates.
  var me = this;
  var zoom = me.maxZoom_;
  var changed = false;
  var oldGrid = me.getTilePoint_(oldPoint, zoom, GSize.ZERO);
  var newGrid = me.getTilePoint_(newPoint, zoom, GSize.ZERO);
  while (zoom >= 0 && (oldGrid.x != newGrid.x || oldGrid.y != newGrid.y)) {
    var cell = me.getGridCellNoCreate_(oldGrid.x, oldGrid.y, zoom);
    if (cell) {
      if (me.removeFromArray(cell, marker)) {
        me.getGridCellCreate_(newGrid.x, newGrid.y, zoom).push(marker);
      }
    }
    // For the current zoom we also need to update the map. Markers that no
    // longer are visible are removed from the map. Markers that moved into
    // the shown bounds are added to the map. This also lets us keep the count
    // of visible markers up to date.
    if (zoom == me.mapZoom_) {
      if (me.isGridPointVisible_(oldGrid)) {
        if (!me.isGridPointVisible_(newGrid)) {
          me.removeOverlay_(marker);
          changed = true;
        }
      } else {
        if (me.isGridPointVisible_(newGrid)) {
          me.addOverlay_(marker);
          changed = true;
        }
      }
    }
    oldGrid.x = oldGrid.x >> 1;
    oldGrid.y = oldGrid.y >> 1;
    newGrid.x = newGrid.x >> 1;
    newGrid.y = newGrid.y >> 1;
    --zoom;
  }
  if (changed) {
    me.notifyListeners_();
  }
};


/**
 * Searches at every zoom level to find grid cell
 * that marker would be in, removes from that array if found.
 * Also removes marker with removeOverlay if visible.
 * @param {GMarker} marker The marker to delete.
 */
MarkerManager.prototype.removeMarker = function(marker) {
  var me = this;
  var zoom = me.maxZoom_;
  var changed = false;
  var point = marker.getPoint();
  var grid = me.getTilePoint_(point, zoom, GSize.ZERO);
  while (zoom >= 0) {
    var cell = me.getGridCellNoCreate_(grid.x, grid.y, zoom);

    if (cell) {
      me.removeFromArray(cell, marker);
    }
    // For the current zoom we also need to update the map. Markers that no
    // longer are visible are removed from the map. This also lets us keep the count
    // of visible markers up to date.
    if (zoom == me.mapZoom_) {
      if (me.isGridPointVisible_(grid)) {
          me.removeOverlay_(marker);
          changed = true;
      } 
    }
    grid.x = grid.x >> 1;
    grid.y = grid.y >> 1;
    --zoom;
  }
  if (changed) {
    me.notifyListeners_();
  }
};


/**
 * Add many markers at once.
 * Does not actually update the map, just the internal grid.
 *
 * @param {Array of Marker} markers The markers to add.
 * @param {Number} minZoom The minimum zoom level to display the markers.
 * @param {Number} opt_maxZoom The maximum zoom level to display the markers.
 */
MarkerManager.prototype.addMarkers = function(markers, minZoom, opt_maxZoom) {
  var maxZoom = this.getOptMaxZoom_(opt_maxZoom);
  
  for (var i = markers.length - 1; i >= 0; i--) {
    this.addMarkerBatch_(markers[i], minZoom, maxZoom);
  }

	 
  this.numMarkers_[minZoom] += markers.length;
};


/**
 * Returns the value of the optional maximum zoom. This method is defined so
 * that we have just one place where optional maximum zoom is calculated.
 *
 * @param {Number} opt_maxZoom The optinal maximum zoom.
 * @return The maximum zoom.
 */
MarkerManager.prototype.getOptMaxZoom_ = function(opt_maxZoom) {
  return opt_maxZoom != undefined ? opt_maxZoom : this.maxZoom_;
}


/**
 * Calculates the total number of markers potentially visible at a given
 * zoom level.
 *
 * @param {Number} zoom The zoom level to check.
 */
MarkerManager.prototype.getMarkerCount = function(zoom) {
  var total = 0;
  for (var z = 0; z <= zoom; z++) {
    total += this.numMarkers_[z];
  }
 
    return total ;
    
   
};


/**
 * Add a single marker to the map.
 *
 * @param {Marker} marker The marker to add.
 * @param {Number} minZoom The minimum zoom level to display the marker.
 * @param {Number} opt_maxZoom The maximum zoom level to display the marker.
 */
MarkerManager.prototype.addMarker = function(marker, minZoom, opt_maxZoom) {
  var me = this;
  var maxZoom = this.getOptMaxZoom_(opt_maxZoom);
  me.addMarkerBatch_(marker, minZoom, maxZoom);
  var gridPoint = me.getTilePoint_(marker.getPoint(), me.mapZoom_, GSize.ZERO);
  if(me.isGridPointVisible_(gridPoint) && 
     minZoom <= me.shownBounds_.z &&
     me.shownBounds_.z <= maxZoom ) {
    me.addOverlay_(marker);
    me.notifyListeners_();
  }
  this.numMarkers_[minZoom]++;
};

/**
 * Returns true if this bounds (inclusively) contains the given point.
 * @param {Point} point  The point to test.
 * @return {Boolean} This Bounds contains the given Point.
 */
GBounds.prototype.containsPoint = function(point) {
  var outer = this;
  return (outer.minX <= point.x &&
          outer.maxX >= point.x &&
          outer.minY <= point.y &&
          outer.maxY >= point.y);
}

/**
 * Get a cell in the grid, creating it first if necessary.
 *
 * Optimization candidate
 *
 * @param {Number} x The x coordinate of the cell.
 * @param {Number} y The y coordinate of the cell.
 * @param {Number} z The z coordinate of the cell.
 * @return {Array} The cell in the array.
 */
MarkerManager.prototype.getGridCellCreate_ = function(x, y, z) {
  var grid = this.grid_[z];
  if (x < 0) {
    x += this.gridWidth_[z];
  }
  var gridCol = grid[x];
  if (!gridCol) {
    gridCol = grid[x] = [];
    return gridCol[y] = [];
  }
  var gridCell = gridCol[y];
  if (!gridCell) {
    return gridCol[y] = [];
  }
  return gridCell;
};


/**
 * Get a cell in the grid, returning undefined if it does not exist.
 *
 * NOTE: Optimized for speed -- otherwise could combine with getGridCellCreate_.
 *
 * @param {Number} x The x coordinate of the cell.
 * @param {Number} y The y coordinate of the cell.
 * @param {Number} z The z coordinate of the cell.
 * @return {Array} The cell in the array.
 */
MarkerManager.prototype.getGridCellNoCreate_ = function(x, y, z) {
  var grid = this.grid_[z];
  if (x < 0) {
    x += this.gridWidth_[z];
  }
  var gridCol = grid[x];
  return gridCol ? gridCol[y] : undefined;
};


/**
 * Turns at geographical bounds into a grid-space bounds.
 *
 * @param {LatLngBounds} bounds The geographical bounds.
 * @param {Number} zoom The zoom level of the bounds.
 * @param {GSize} swPadding The padding in pixels to extend beyond the
 * given bounds.
 * @param {GSize} nePadding The padding in pixels to extend beyond the
 * given bounds.
 * @return {GBounds} The bounds in grid space.
 */
MarkerManager.prototype.getGridBounds_ = function(bounds, zoom, swPadding,
                                                  nePadding) {
  zoom = Math.min(zoom, this.maxZoom_);
  
  var bl = bounds.getSouthWest();
  var tr = bounds.getNorthEast();
  var sw = this.getTilePoint_(bl, zoom, swPadding);
  var ne = this.getTilePoint_(tr, zoom, nePadding);
  var gw = this.gridWidth_[zoom];
  
  // Crossing the prime meridian requires correction of bounds.
  if (tr.lng() < bl.lng() || ne.x < sw.x) {
    sw.x -= gw;
  }
  if (ne.x - sw.x  + 1 >= gw) {
    // Computed grid bounds are larger than the world; truncate.
    sw.x = 0;
    ne.x = gw - 1;
  }
  var gridBounds = new GBounds([sw, ne]);
  gridBounds.z = zoom;
  return gridBounds;
};


/**
 * Gets the grid-space bounds for the current map viewport.
 *
 * @return {Bounds} The bounds in grid space.
 */
MarkerManager.prototype.getMapGridBounds_ = function() {
  var me = this;
  return me.getGridBounds_(me.map_.getBounds(), me.mapZoom_,
                           me.swPadding_, me.nePadding_);
};


/**
 * Event listener for map:movend.
 * NOTE: Use a timeout so that the user is not blocked
 * from moving the map.
 *
 */
MarkerManager.prototype.onMapMoveEnd_ = function() {
  var me = this;
  me.objectSetTimeout_(this, this.updateMarkers_, 0);
};


/**
 * Call a function or evaluate an expression after a specified number of
 * milliseconds.
 *
 * Equivalent to the standard window.setTimeout function, but the given
 * function executes as a method of this instance. So the function passed to
 * objectSetTimeout can contain references to this.
 *    objectSetTimeout(this, function() { alert(this.x) }, 1000);
 *
 * @param {Object} object  The target object.
 * @param {Function} command  The command to run.
 * @param {Number} milliseconds  The delay.
 * @return {Boolean}  Success.
 */
MarkerManager.prototype.objectSetTimeout_ = function(object, command, milliseconds) {
  return window.setTimeout(function() {
    command.call(object);
  }, milliseconds);
};


/**
 * Refresh forces the marker-manager into a good state.
 * <ol>
 *   <li>If never before initialized, shows all the markers.</li>
 *   <li>If previously initialized, removes and re-adds all markers.</li>
 * </ol>
 */
MarkerManager.prototype.refresh = function() {
  var me = this;
  if (me.shownMarkers_ > 0) {
    me.processAll_(me.shownBounds_, me.removeOverlay_);
  }
  me.processAll_(me.shownBounds_, me.addOverlay_);
  me.notifyListeners_();
};


/**
 * After the viewport may have changed, add or remove markers as needed.
 */
MarkerManager.prototype.updateMarkers_ = function() {
  var me = this;
  me.mapZoom_ = this.map_.getZoom();
  var newBounds = me.getMapGridBounds_();
  
  // If the move does not include new grid sections,
  // we have no work to do:
  if (newBounds.equals(me.shownBounds_) && newBounds.z == me.shownBounds_.z) {
    return;
  }

  if (newBounds.z != me.shownBounds_.z) {
    me.processAll_(me.shownBounds_, me.removeOverlay_);
    me.processAll_(newBounds, me.addOverlay_);
  } else {
    // Remove markers:
    me.rectangleDiff_(me.shownBounds_, newBounds, me.removeCellMarkers_);

    // Add markers:
    me.rectangleDiff_(newBounds, me.shownBounds_, me.addCellMarkers_);
  }
  me.shownBounds_ = newBounds;

  me.notifyListeners_();
};


/**
 * Notify listeners when the state of what is displayed changes.
 */
MarkerManager.prototype.notifyListeners_ = function() {
  GEvent.trigger(this, "changed", this.shownBounds_, this.shownMarkers_);
};


/**
 * Process all markers in the bounds provided, using a callback.
 *
 * @param {Bounds} bounds The bounds in grid space.
 * @param {Function} callback The function to call for each marker.
 */
MarkerManager.prototype.processAll_ = function(bounds, callback) {
  for (var x = bounds.minX; x <= bounds.maxX; x++) {
    for (var y = bounds.minY; y <= bounds.maxY; y++) {
      this.processCellMarkers_(x, y,  bounds.z, callback);
    }
  }
};


/**
 * Process all markers in the grid cell, using a callback.
 *
 * @param {Number} x The x coordinate of the cell.
 * @param {Number} y The y coordinate of the cell.
 * @param {Number} z The z coordinate of the cell.
 * @param {Function} callback The function to call for each marker.
 */
MarkerManager.prototype.processCellMarkers_ = function(x, y, z, callback) {
  var cell = this.getGridCellNoCreate_(x, y, z);
  if (cell) {
    for (var i = cell.length - 1; i >= 0; i--) {
      callback(cell[i]);
    }
  }
};


/**
 * Remove all markers in a grid cell.
 *
 * @param {Number} x The x coordinate of the cell.
 * @param {Number} y The y coordinate of the cell.
 * @param {Number} z The z coordinate of the cell.
 */
MarkerManager.prototype.removeCellMarkers_ = function(x, y, z) {
  this.processCellMarkers_(x, y, z, this.removeOverlay_);
};


/**
 * Add all markers in a grid cell.
 *
 * @param {Number} x The x coordinate of the cell.
 * @param {Number} y The y coordinate of the cell.
 * @param {Number} z The z coordinate of the cell.
 */
MarkerManager.prototype.addCellMarkers_ = function(x, y, z) {
  this.processCellMarkers_(x, y, z, this.addOverlay_);
};


/**
 * Use the rectangleDiffCoords function to process all grid cells
 * that are in bounds1 but not bounds2, using a callback, and using
 * the current MarkerManager object as the instance.
 *
 * Pass the z parameter to the callback in addition to x and y.
 *
 * @param {Bounds} bounds1 The bounds of all points we may process.
 * @param {Bounds} bounds2 The bounds of points to exclude.
 * @param {Function} callback The callback function to call
 *                   for each grid coordinate (x, y, z).
 */
MarkerManager.prototype.rectangleDiff_ = function(bounds1, bounds2, callback) {
  var me = this;
  me.rectangleDiffCoords(bounds1, bounds2, function(x, y) {
    callback.apply(me, [x, y, bounds1.z]);
  });
};


/**
 * Calls the function for all points in bounds1, not in bounds2
 *
 * @param {Bounds} bounds1 The bounds of all points we may process.
 * @param {Bounds} bounds2 The bounds of points to exclude.
 * @param {Function} callback The callback function to call
 *                   for each grid coordinate.
 */
MarkerManager.prototype.rectangleDiffCoords = function(bounds1, bounds2, callback) {
  var minX1 = bounds1.minX;
  var minY1 = bounds1.minY;
  var maxX1 = bounds1.maxX;
  var maxY1 = bounds1.maxY;
  var minX2 = bounds2.minX;
  var minY2 = bounds2.minY;
  var maxX2 = bounds2.maxX;
  var maxY2 = bounds2.maxY;

  for (var x = minX1; x <= maxX1; x++) {  // All x in R1
    // All above:
    for (var y = minY1; y <= maxY1 && y < minY2; y++) {  // y in R1 above R2
      callback(x, y);
    }
    // All below:
    for (var y = Math.max(maxY2 + 1, minY1);  // y in R1 below R2
         y <= maxY1; y++) {
      callback(x, y);
    }
  }

  for (var y = Math.max(minY1, minY2);
       y <= Math.min(maxY1, maxY2); y++) {  // All y in R2 and in R1
    // Strictly left:
    for (var x = Math.min(maxX1 + 1, minX2) - 1;
         x >= minX1; x--) {  // x in R1 left of R2
      callback(x, y);
    }
    // Strictly right:
    for (var x = Math.max(minX1, maxX2 + 1);  // x in R1 right of R2
         x <= maxX1; x++) {
      callback(x, y);
    }
  }
};


/**
 * Removes value from array. O(N).
 *
 * @param {Array} array  The array to modify.
 * @param {any} value  The value to remove.
 * @param {Boolean} opt_notype  Flag to disable type checking in equality.
 * @return {Number}  The number of instances of value that were removed.
 */
MarkerManager.prototype.removeFromArray = function(array, value, opt_notype) {
  var shift = 0;
  for (var i = 0; i < array.length; ++i) {
    if (array[i] === value || (opt_notype && array[i] == value)) {
      array.splice(i--, 1);
      shift++;
    }
  }
  return shift;
};




function PanoramioLayerCallback(json, panoLayer) {
  this.panoLayer = panoLayer;

//  var batch = [];
  for (var i = 0; i < json.photos.length; i++) {
    var photo = json.photos[i];
    if (!panoLayer.ids[photo.photo_id]) {
      var marker = this.createMarker(photo, panoLayer.markerIcon);
      panoLayer.mgr.addMarker(marker, 0);
      panoLayer.ids[photo.photo_id] = "exists";
    }
  }
//  panoLayer.mgr.addMarkers(batch, 0);
//  panoLayer.mgr.addMarkers(batch, panoLayer.map.getZoom());
  panoLayer.mgr.refresh();
}

PanoramioLayerCallback.prototype.formImgUrl = function(photoId, imgType) {
  return 'http://www.panoramio.com/photos/' + imgType + '/' + photoId + '.jpg';
}
 
PanoramioLayerCallback.prototype.formPageUrl = function(photoId) {
  return 'http://www.panoramio.com/photo/' + photoId;
}

PanoramioLayerCallback.prototype.createMarker = function(photo, baseIcon) {
  var me = this;
  var markerIcon = new GIcon(baseIcon);
  markerIcon.image = this.formImgUrl(photo.photo_id, "mini_square");
  var marker = new GMarker(new GLatLng(photo.latitude, photo.longitude), {icon: markerIcon, title: photo.photo_title});

  if (photo.photo_title.length > 33) {
    photo.photo_title = photo.photo_title.substring(0, 33) + "&#8230;";
  }
  var html = "<div id='infowin' style='height:320px; width:240px;'>" +
            "<p><a href='http://www.panoramio.com/' target='_blank'>" + 
             "<img src='http://www.panoramio.com/img/logo-small.gif' border='0' width='119px' height='25px' alt='Panoramio logo' /><\/a></p>" +
             "<a id='photo_infowin' target='_blank' href='" + photo.photo_url + "'>" +                
             "<img border='0' width='" + photo.width + "' height='" + photo.height + "' src='" + photo.photo_file_url + "'/><\/a>" +
             "<div style='overflow: hidden; width: 240px;'>" +
             "<p><a target='_blank' class='photo_title' href='" + photo.photo_url +
             "'><strong>" + photo.photo_title + "<\/strong><\/a></p>" +
             "<p>Postad av: <a target='_blank' href='" + photo.owner_url + "'>" +
             photo.owner_name + "<\/a></p><\/div>" +
             "<\/div>";

  marker.html = html;

  GEvent.addListener(marker, "click", function() {
    me.panoLayer.map.openInfoWindow(marker.getLatLng(), marker.html, {noCloseOnClick: true});
  });
 
  return marker;
}


function PanoramioLayer(map, opt_opts) {
  var me = this;
  me.map = map;
  me.ids = {};
  me.mgr = new MarkerManager(map, {maxZoom: 19});

  var icon = new GIcon();
  icon.image = "http://www.panoramio.com/img/panoramio-marker.png"; 
  icon.shadow = "";  
  icon.iconSize = new GSize(24, 24); 
  icon.shadowSize = new GSize(22, 22); 
  icon.iconAnchor = new GPoint(9, 9);  
  icon.infoWindowAnchor = new GPoint(9, 0); 

  me.markerIcon = icon;
  me.enabled = true;

  GEvent.addListener(map, "moveend", function() {
    if (me.enabled) {
      var bounds = map.getBounds();
      var southWest = bounds.getSouthWest();
      var northEast = bounds.getNorthEast();
      me.load(me, {maxy: northEast.lat(), miny: southWest.lat(), maxx: northEast.lng(), minx: southWest.lng()});
    }
  });
}

PanoramioLayer.prototype.enable = function() {
  this.enabled = true;
  GEvent.trigger(this.map, "moveend");
}

PanoramioLayer.prototype.disable = function() {
  this.enabled = false;
  this.mgr.clearMarkers();
  this.ids = {};
}

PanoramioLayer.prototype.getEnabled = function() {
  return this.enabled;
}

PanoramioLayer.prototype.load = function(panoLayer, userOptions) {
  var options = {
    order: "popularity",
    set: "public",
    from: "0",
    to: "20",
    size: "small"
  };
 
  for (optionName in userOptions) {
    if (userOptions.hasOwnProperty(optionName)) {
      options[optionName] = userOptions[optionName];
    }
  }
 
  var url = "http://www.panoramio.com/map/get_panoramas.php?";
  var uniqueID = "";
 
  for (optionName in options) {
    if (options.hasOwnProperty(optionName)) {
      var optionVal = "" + options[optionName] + "";
      url += optionName + "=" + optionVal + "&";
      uniqueID += optionVal.replace(/[^\w]+/g,"");
    }
  }
  var callbackName = "PanoramioLayerCallback.loader" + uniqueID; //ask dion
  eval(callbackName + " = function(json) { var pa = new PanoramioLayerCallback(json, panoLayer);}");
 
  var script = document.createElement('script');
  script.setAttribute('src', url + 'callback=' + callbackName);
  script.setAttribute('id', 'jsonScript');
  script.setAttribute('type', 'text/javascript');
  document.documentElement.firstChild.appendChild(script);
}

/*
* PanoMapTypeControl Class 
*  Copyright (c) 2007, Google 
*  Author: Pamela Fox, others
* 
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* 
*       http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* This class lets you add a control to the map which mimics GMapTypeControl
*  and allows for the addition of a traffic button/traffic key.
*/

/*
 * Constructor for PanoMapTypeControl
 */
function PanoMapTypeControl(opt_opts) {
  this.options = opt_opts || {};
}


PanoMapTypeControl.prototype = new GControl();

/**
 * Is called by GMap2's addOverlay method. Creates the button 
 *  and appends to the map div.
 * @param {GMap2} map The map that has had this PanoMapTypeControl added to it.
 * @return {DOM Object} Div that holds the control
 */ 
PanoMapTypeControl.prototype.initialize = function(map) {
  var container = document.createElement("div");
  var me = this;

  var panoDiv = me.createButton_("Bilder");
  panoDiv.style.marginRight = "10px";
  GEvent.addDomListener(panoDiv, "click", function() {
    if (me.panoLayer) {
      if (me.panoLayer.getEnabled()) {
        me.panoLayer.disable();
      } else {
        me.panoLayer.enable();
      }
    } else {
      me.panoLayer = new PanoramioLayer(map);
      me.panoLayer.enable();
    }
    me.toggleButton_(panoDiv.firstChild, me.panoLayer.getEnabled());
  });
  me.toggleButton_(panoDiv.firstChild, false);

  var mapDiv = me.createButton_("Karta");
  var satDiv = me.createButton_("Satellit");
  //var hybDiv = me.createButton_("Hybrid");
  //var fysDiv = me.createButton_("Fysisk");
 
  me.assignButtonEvent_(mapDiv, map, G_NORMAL_MAP, [satDiv]);
  me.assignButtonEvent_(satDiv, map, G_SATELLITE_MAP, [mapDiv]);
  //me.assignButtonEvent_(hybDiv, map, G_HYBRID_MAP, [satDiv, mapDiv, fysDiv]);
  //me.assignButtonEvent_(fysDiv, map, G_PHYSICAL_MAP, [satDiv, hybDiv, mapDiv]);
  GEvent.addListener(map, "maptypechanged", function() {
    if (map.getCurrentMapType() == G_NORMAL_MAP) {
      GEvent.trigger(mapDiv, "click"); 
    } else if (map.getCurrentMapType() == G_SATELLITE_MAP) {
      GEvent.trigger(satDiv, "click");
    }/* else if (map.getCurrentMapType() == G_HYBRID_MAP) {
      GEvent.trigger(hybDiv, "click");
    }else if (map.getCurrentMapType() == G_PHYSICAL_MAP) {
      GEvent.trigger(fysDiv, "click");
    }*/
  });

  container.appendChild(panoDiv);
  //container.appendChild(fysDiv); 
  container.appendChild(mapDiv);
  container.appendChild(satDiv);
  //container.appendChild(hybDiv); 
  

  map.getContainer().appendChild(container);

  GEvent.trigger(map, "maptypechanged");
  return container;
}

/*
 * Creates simple buttons with text nodes. 
 * @param {String} text Text to display in button
 * @return {DOM Object} The div for the button.
 */
PanoMapTypeControl.prototype.createButton_ = function(text) {
  var buttonDiv = document.createElement("div");
  this.setButtonStyle_(buttonDiv);
  buttonDiv.style.cssFloat = "left";
  buttonDiv.style.styleFloat = "left";
  var textDiv = document.createElement("div");
  textDiv.appendChild(document.createTextNode(text));
  textDiv.style.width = "6em";
  buttonDiv.appendChild(textDiv);
  return buttonDiv;
}

/*
 * Assigns events to MapType buttons to change maptype
 *  and toggle button styles correctly for all buttons
 *  when button is clicked.
 *  @param {DOM Object} div Button's div to assign click to
 *  @param {GMap2} Map object to change maptype of.
 *  @param {Object} mapType GMapType to change map to when clicked
 *  @param {Array} otherDivs Array of other button divs to toggle off
 */  
PanoMapTypeControl.prototype.assignButtonEvent_ = function(div, map, mapType, otherDivs) {
  var me = this;

  GEvent.addDomListener(div, "click", function() {
    for (var i = 0; i < otherDivs.length; i++) {
      me.toggleButton_(otherDivs[i].firstChild, false);
    }
    me.toggleButton_(div.firstChild, true);
    map.setMapType(mapType);
  });
}

/*
 * Changes style of button to appear on/off depending on boolean passed in.
 * @param {DOM Object} div  Button div to change style of
 * @param {Boolean} boolCheck Used to decide to use on style or off style
 */
PanoMapTypeControl.prototype.toggleButton_ = function(div, boolCheck) {
   div.style.fontWeight = boolCheck ? "bold" : "";
   div.style.border = "1px solid white";
   var shadows = boolCheck ? ["Top", "Left"] : ["Bottom", "Right"];
   for (var j = 0; j < shadows.length; j++) {
     div.style["border" + shadows[j]] = "1px solid #b0b0b0";
  } 
}

/*
 * Required by GMaps API for controls. 
 * @return {GControlPosition} Default location for control
 */
PanoMapTypeControl.prototype.getDefaultPosition = function() {
  return new GControlPosition(G_ANCHOR_TOP_RIGHT, new GSize(7, 7));
}

/*
 * Sets the proper CSS for the given button element.
 * @param {DOM Object} button Button div to set style for
 */
PanoMapTypeControl.prototype.setButtonStyle_ = function(button) {
  button.style.color = "#000000";
  button.style.backgroundColor = "white";
  button.style.font = "small Arial";
  button.style.border = "1px solid black";
  button.style.padding = "0px";
  button.style.margin= "0px";
  button.style.textAlign = "center";
  button.style.fontSize = "12px"; 
  button.style.cursor = "pointer";
}
